URL Strategy
parent
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commit
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@ -1,7 +1,12 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_web_plugins/flutter_web_plugins.dart';
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import 'package:lixo/routes.dart';
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import 'package:lixo/routes.dart';
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void main() {
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void main() {
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setUrlStrategy(NoHistoryUrlStrategy());
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WidgetsFlutterBinding.ensureInitialized();
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runApp(const MyApp());
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runApp(const MyApp());
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}
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}
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@ -20,3 +25,8 @@ class MyApp extends StatelessWidget {
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);
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);
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}
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}
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}
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}
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class NoHistoryUrlStrategy extends PathUrlStrategy {
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@override
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void pushState(Object? state, String title, String url) => replaceState(state, title, url);
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}
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@ -84,7 +84,7 @@ packages:
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source: sdk
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source: sdk
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version: "0.0.0"
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version: "0.0.0"
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flutter_web_plugins:
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flutter_web_plugins:
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dependency: transitive
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dependency: "direct main"
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description: flutter
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description: flutter
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source: sdk
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source: sdk
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version: "0.0.0"
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version: "0.0.0"
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38
pubspec.yaml
38
pubspec.yaml
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name: lixo
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name: lixo
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description: A new Flutter project.
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description: A new Flutter project.
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.0+1
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version: 1.0.0+1
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environment:
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environment:
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sdk: '>=3.1.0 <4.0.0'
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sdk: '>=3.1.0 <4.0.0'
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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dependencies:
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flutter:
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flutter:
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sdk: flutter
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.2
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cupertino_icons: ^1.0.2
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velocity_x: ^4.1.1
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velocity_x: ^4.1.1
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go_router: ^10.1.0
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go_router: ^10.1.0
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validatorless: ^1.2.3
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validatorless: ^1.2.3
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flutter_web_plugins:
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sdk: flutter
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dev_dependencies:
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dev_dependencies:
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flutter_test:
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flutter_test:
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sdk: flutter
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^2.0.0
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flutter_lints: ^2.0.0
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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# To add assets to your application, add an assets section, like this:
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